I've had this idea for about 10 years now and I've just dcided to start working on it!
I'm bulding a test scene where I'm building mechanics to try out interactions. I'm thinking this game (Working title: "Death Scout") will be a cross between Limbo and Meatboy?
Using Unity and Bolt visual scripting I'm able to achieve more than I ever thought I could without a coding background!
Should see some neat shit in the next few weeks I think :)
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